When to Use
Use Ground Reconstruction when:- You are annotating a LiDAR point cloud sequence
- You want cuboids or polyline points to sit on the ground automatically
- A downstream tool needs height-above-ground (e.g. separating objects from the road)
Generate the surface
- Open a LiDAR sequence and pick the Ground reconstruction tool.
- Choose an Algorithm:
- Cloth simulation (continuous) — the default. Imagine dropping a cloth over the scene from below: it drapes over the real ground and ignores cars, people, and trees. Best for roads and outdoor scenes.
- Grid (per-cell, fast) — quicker, and good when your points are dense and the ground is fairly flat.
- Press Generate ground.
Clean it up
Five tools, all undoable. Suppress spikes — one click. Pulls cells that stick up or down oddly back onto the surface. A slider appears: Apply to keep, Cancel to discard. Trim unsupported ground — one click. Removes the “skirt”: surface the computer guessed at where there were no actual LiDAR points. The fastest way to delete ground floating out into empty space. Also has a slider, with Apply / Cancel. Erase (X) — draw a loop around ground you do not want; it disappears on release. The tool stays open, so keep erasing. To move the camera, switch to Navigate (or press Space), orbit, then switch back to Lasso.
Fill (G) — the opposite. Draw a loop around a hole and it fills in using the real ground nearby. Two settings: Direction (how many directions each hole searches) and distance (how far it looks). Widen them if holes refuse to fill.
Brush (B) — sculpt by hand. Drag over the surface to push it around. A shaded disc shows exactly which area the brush will affect.
Press and hold without moving and the brush keeps applying to the same spot — useful for one stubborn bump. Strength sets how far each stroke moves the ground; the radius sets how wide the brush is. A flat/feathered option controls the edge: feathered fades out (softer, natural), flat moves the whole circle equally (good for deliberate steps). Each stroke is one undo step.
Snap annotations to the ground
Turn on the ground snap toggle and cuboids and 3D/4D polyline points sit down onto the surface as you place and move them. Turn it off any time — it does not change anything already placed.Save
Saving takes two steps, and it is easy to stop after the first.- Press Done to finish with the ground tool. This closes the tool and keeps your work, but nothing has been stored yet.
- Press Save and submit. This is what stores the ground.
Shortcuts
B, G and X work from anywhere, so you can jump straight from erasing to filling without returning to the toolbar. 7/8/9 only act while the Brush is open and you are not mid-stroke.
Fill is G rather than F because F is the browser’s full-screen key.
Your usual keys keep working: W A S D Q E fly the camera, 1/2/3 change point-cloud colouring, and anything with Ctrl / ⌘ / Shift / Alt (like undo) is never intercepted.
While a Suppress spikes or Trim unsupported ground slider panel is open, all of the above are switched off — finish with Apply or Cancel first.
Common Mistakes
Related Tools
- 3D Cuboid — Snaps to the ground surface you build here
- 3D Polyline — Waypoints also snap to the ground
- Segmentation — For pixel-level semantic labels