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Ground Reconstruction builds a ground surface for a LiDAR sequence: a smooth, curved skin that follows the real road, floor, or terrain under your data. Once you have one, annotation gets easier. Cuboids and polyline points can snap down onto the ground, so you stop adjusting height by hand. It works in two stages: the computer makes a first attempt from the point cloud, then you fix the parts it got wrong. Every edit can be undone, and nothing is stored until you submit.

When to Use

Use Ground Reconstruction when:
  • You are annotating a LiDAR point cloud sequence
  • You want cuboids or polyline points to sit on the ground automatically
  • A downstream tool needs height-above-ground (e.g. separating objects from the road)

Generate the surface

  1. Open a LiDAR sequence and pick the Ground reconstruction tool.
  2. Choose an Algorithm:
    • Cloth simulation (continuous) — the default. Imagine dropping a cloth over the scene from below: it drapes over the real ground and ignores cars, people, and trees. Best for roads and outdoor scenes.
    • Grid (per-cell, fast) — quicker, and good when your points are dense and the ground is fairly flat.
  3. Press Generate ground.
You will see Aggregating frames and reconstructing…, then Surface ready · N ground cells. If the result looks wrong, change a setting and press Generate ground again. Re-running is safe — nothing is committed yet. Start with Cell size: smaller means more detail but more memory. The Ignore points… sliders throw away points too close to the sensor, or too far away in a given direction, which helps when distant noise drags the surface around.
Only Cloth simulation produces the point-support data that Trim unsupported ground needs. If that button is greyed out, you generated with Grid, or you loaded a surface saved before support data existed.

Clean it up

Five tools, all undoable. Suppress spikes — one click. Pulls cells that stick up or down oddly back onto the surface. A slider appears: Apply to keep, Cancel to discard. Trim unsupported ground — one click. Removes the “skirt”: surface the computer guessed at where there were no actual LiDAR points. The fastest way to delete ground floating out into empty space. Also has a slider, with Apply / Cancel. Erase (X) — draw a loop around ground you do not want; it disappears on release. The tool stays open, so keep erasing. To move the camera, switch to Navigate (or press Space), orbit, then switch back to Lasso. Fill (G) — the opposite. Draw a loop around a hole and it fills in using the real ground nearby. Two settings: Direction (how many directions each hole searches) and distance (how far it looks). Widen them if holes refuse to fill. Brush (B) — sculpt by hand. Drag over the surface to push it around. A shaded disc shows exactly which area the brush will affect. Press and hold without moving and the brush keeps applying to the same spot — useful for one stubborn bump. Strength sets how far each stroke moves the ground; the radius sets how wide the brush is. A flat/feathered option controls the edge: feathered fades out (softer, natural), flat moves the whole circle equally (good for deliberate steps). Each stroke is one undo step.

Snap annotations to the ground

Turn on the ground snap toggle and cuboids and 3D/4D polyline points sit down onto the surface as you place and move them. Turn it off any time — it does not change anything already placed.

Save

Saving takes two steps, and it is easy to stop after the first.
  1. Press Done to finish with the ground tool. This closes the tool and keeps your work, but nothing has been stored yet.
  2. Press Save and submit. This is what stores the ground.
What you see on screen is exactly what gets stored.
If you built the ground while only part of the sequence was loaded, you will see “Save ground from an incomplete sequence?”. The saved surface covers the whole sequence, so areas you never reconstructed may be missing or wrong, and snapping and height-above-ground inherit that. Either Cancel, load the rest of the frames and re-generate — or press Save anyway if the missing parts do not matter.
If nothing actually changed — you only opened the tool, or you undid every edit back to where you started — Done stores nothing. That is deliberate.

Shortcuts

B, G and X work from anywhere, so you can jump straight from erasing to filling without returning to the toolbar. 7/8/9 only act while the Brush is open and you are not mid-stroke. Fill is G rather than F because F is the browser’s full-screen key. Your usual keys keep working: W A S D Q E fly the camera, 1/2/3 change point-cloud colouring, and anything with Ctrl / / Shift / Alt (like undo) is never intercepted. While a Suppress spikes or Trim unsupported ground slider panel is open, all of the above are switched off — finish with Apply or Cancel first.

Common Mistakes