Key frames are being rolled out gradually. If you do not see the options described here, your account does not have them enabled yet — nothing you have already annotated is affected.
The two kinds of frame
You can tell them apart on the timeline strip under the viewer:
Annotating a sequence
- Choose Add cuboid (key frames) when you start a new object.
- Go to the first frame where the object appears and place the cuboid. Size it and set its heading as usual.
- Jump ahead — to where the object is next clearly visible, or to the last frame it appears on — and place the cuboid on the object there.
- Press the ← button on that second key frame to join it to the one behind it. The frames in between fill in immediately.
- Scrub back through the middle and check the fill. Wherever it has drifted off the object, just fix it. Adjusting a derived frame turns it into a key frame automatically, and the frames around it re-fit to match.
Marking and unmarking by hand
PressM, or use the diamond button in the toolbar, to switch the current frame between key and derived.
- Marking a derived frame pins the pose exactly where it is. Nothing moves.
- Unmarking a key frame hands it back to Avala, so it re-fits from its neighbours. The cuboid will usually shift a little — that is the point.
When the object disappears
Objects go behind things, leave the frame, and come back. Avala should not invent a path across a gap it cannot see. The ← and → buttons on a key frame say whether it and its neighbour are one continuous stretch of movement:- Connected (highlighted) — the frames between this key frame and its neighbour get filled in.
- Disconnected — they do not. Any frames already in that gap are removed, and the object is treated as two separate stretches.
Moving an existing track onto key frames
Tracks made the older way keep working exactly as before; nothing is converted behind your back. If you have the option, To key frames in the toolbar switches the selected track over. Every frame stays exactly where it is — nothing moves — and every frame starts out as a key frame. From there, unmark the frames you would rather have filled in automatically. There is no button to switch back, so it will ask you to confirm. Undo still works.Common mistakes
- Forgetting to connect. If you place two key frames and nothing fills in between, you have not pressed ← or → yet. The timeline gives it away: two lone diamonds with no bar between them.
- Placing a key frame on every frame. That is the old workflow with extra steps. Place a few, check the fill, and only add more where it is wrong.
- Fighting a derived frame instead of fixing it. If a filled pose is wrong, drag it. It becomes a key frame and everything settles around it.
- Breaking a run for an occlusion. If the object is still there but hidden, keep the run connected. Break it only when the object has actually gone.
- Not checking the middle. After adding a key frame far ahead, scrub back through the frames between. That is where the fill either worked or did not.
Shortcuts
Related
- 3D Cuboid Tool — placing, sizing and orienting a cuboid
- Keyboard Shortcuts